How to achieve perfect weapon recoil on PUBG mobile

Playerunknown’s Battleground(PUBG mobile) has gained a huge following since it’s release. Gamers really took to the game mostly because of it’s online aspect. We all know how online games are trending. Hardcore gamers however recently posted that the framerate directly affects weapon recoil. They were investigating about weapons and which of them was suitable for what situation. In the process, they made this discovery. It’s hard to believe that it was accidental but note that a lot of scientific discoveries were also accidental. Of course you’ve come across a cartoon or movie of a science experiment in a laboratory, most of them end in explosions.

WackyJacky101, a YouTuber(I still can’t believe this is a thing), uploaded a video to prove the theory. It shows clearly how reducing the framerate to 30fps results in better efficiency for some guns. PUBG mobile gamers know how the AKM firing rate is not that impressive, on the video it seems to have improved. There are others that experience a slower fire rate while the recoil improves, thanks to the changes.

From first hand experience, I can attest to the recoil being a huge problem for players. Recoil is the push back you get when you fire a gun. In the game, the recoil often makes you lose you target since the gun moves so much. If your opponent has a gun with a better recoil, or your opponent has read this article, you’re dead. Hardcore gamers are known to analyse games in every aspect. So if there is anyone you should trust, it’s these guys. Mutumutu however went to the extent of making a formula to determine the framerate for each weapon.

To say the truth, PUBG mobile needs to do a lot of optimization to better user experience. Time and again the game struggles to keep good fps(frames per second). I believe that the game has earned enough to pay developers for the job. The game is fun to play with friends but at times it proves unstable. Poco also had an issue with the developers, a matter that fuels my point on optimization. You can read about it here.